The Digital Museum

MSL2303H: The Digital Museum is a master's-level course I developed for and am currently teaching at the University of Toronto's iSchool (in partnership with the Ontario Science Centre). It introduces students in the Master of Museum Studies program to interaction design methods, topics related to emerging digital technologies, and the consequences of a broad "digital transformation" underway in the museum sector. A course description can be found here.


InclusiVis is a research project that explores multisensory approaches to data visualization for blind and visually impaired users. It is motivated by the following question: as the ability to interpret and analyze data becomes an increasingly significant aspect of informed citizenship, how can physical, multimodal data objects make open civic data more accesible to blind and visually impaired citizens? The project's website can be found here.

Data Literacy Workshops

Collaborating with the Toronto Reference Library's Digital Innovation Hub, I created a professional development workshop to teach library digital literacy specialists how to find interesting civic datasets, visualize compelling stories using free and open source tools, and create 3D data models that can support public data literacy. I conducted a pilot workshop in August, 2018, with future events planned. A jupyter-based tutorial I prepared is available here.


MouvMat is an interactive digital gaming surface that is designed to encourage social and engaging physical activity for older adults. Supported by the Centre for Aging and Brain Health Innovation and the AGE-WELL National Centre for Excellence, I developed a functional prototype which the research team used in two usability studies. More information about the MouvMat project can be found here.

Embodied Data Sublime

The Embodied Data Sublime is an experimental immersive visualization experience in which a user is placed inside an unfamiliar, alien 3D data landscape (like a contour or scatter plot) and asked to discern patterns from it. I developed this in Blender and Unity for the HTC Vive, and have used it to experiment with a variety of novel data interactions. A video of it in use can be found here.

Naked Craft

Working with Arno Verhoeven from the School of Design at Edinburgh University, I prepared a variety of screen-based and tangible visualizations illuminating gestural data collected from a group of expert crafters. We presented these at an event celebrating Naked Craft, a collaborative research project between NSCAD University, The Art Gallery of Burlington, and Craft Ontario.